Game Project
Some screenshots of my ever evolving game(-engine) project.
Tech details: OpenGL for graphics, GLSL shaders, OpenAL for audio, Enet for networking.
Homebrew physics engine with ray-trimesh and convex-convex collision detection and rigid body dynamics.
Simple and straighforward open content backend with plain-text modular resource description language.
Supports large heightmapped terrains and vegetation rendering with LOD.
Destruction and particle/sound effects, realtime shadowing.
Has in-game server browser, networked physics.
Has build-in level editing tools, with terrain & vegetation painting. Has tools to render terrain
normal & shadow map, as well as cubemap and minimap renderer.
3dsmax integration through MaxScripts, including geometry exporter and a helper tool for convex hull composition.
I also made all (placeholder) artwork you see here.





























